Why Cyberbullying Matters?

Cyberbullying is not just a behavioural issue — it is a digital communication problem shaped by platform design, anonymity, and constant connectivity. Adolescents often navigate complex social media environments without structured opportunities to practise empathy and ethical decision-making online.

A VR-Based Behaviour-Reinforcement Approach

Empathy through perspective-taking

Players experience online interactions from different perspectives, helping them understand how words affect others.

 

Learning by doing

Instead of lectures, students experiment with choices and see immediate consequences in a safe VR environment.

 

Reflection, not punishment

The game encourages reflection and ethical growth rather than focusing on punishment or shame.

Project Artifacts

Learn how immersive media can transform digital citizenship education and support more empathetic online communities.